Projects in Development
Currently I'm working on a number of different projects, here before you lyes a place for me to talk about them.
Augmented Reality Reusable Learning Object
Description
This Flash Actionscript 3 project proposed to take the concept of reusable learning objects and allow users to engage with them on a higher level. The idea was to utilise Augmented Reality, enabling users to solve puzzles by physically moving markers. The outcome of this project was a SCORM compliant learning package that sustained a high level of interaction (as opposed to conventional input, i.e. mouse and keyboard). The SCORM aspect allowed my learning object to be used in any Learning Management System (e.g Moodle, WebCT) that was SCORM 2004 compliant; as a result this allowed the results of each game to be stored. Another aspect of this learning object, is that it will record the movements made by the users, enabling tutors to revise the cognitive process taken by users to solve the puzzle. These movements are recorded in real time and are stored in MySQL a database.
I plan to extend the functionality of this application by improving the AR interaction techniques and design an online application to retrieve a user's movements, and virtually replay them. Also, currently I'm working on a mobile version for Android devices.
Additional Information
I plan to extend the functionality of this application by improving the AR interaction techniques and design an online application to retrieve a user's movements, and virtually replay them. Also, currently I'm working on a mobile version for Android devices.
Hungry Croc Game
Description
This game is being developed using the Adobe AIR platform which is current in 'pre-release' for the Android mobile operating systems. The original purpose of developing this game was to familiarise myself with the new API's and features this platform has to offer. The aim of the game is to feed the croc food as it falls down the screen. Food will fall down from random locations, and the croc can be controlled using the accelerometer by tilting the device left and right. As I continue work on this game, it's developing into a good game that's fun to play. As a result, I plan to submit this game to the Android Marketplace once the AIR for Android platform is publically released onto all android devices.
Download
TicTacToe Fo' Sho'
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Description
This is a basic TicTacToe game for the Android AIR platform, designed to acheive two things. Firstly create a simple AI for Single player, and secondly create an online mode for multiplayer. The two player mode is complete, currently I'm working on a basic AI to allow a single player vs. CPU. I then plan to begin working on the online multiplayer mode, using SmartFoxServer as the multiplayer intermediary to interface with each client. Once this is complete, I'll improve smooth over the UI and release the game on the Android Marketplace.
Download [Coming Soon]
Coming Soon.
Mobile Interface Library
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Description
The AIR for Android platform offers many API's and components, although none of the GUI components are suitable for mobile devices. My library will allow developers to easily manage components like a buttons, scrolling panes (with swipe gesture), dialog boxs, hardware keys and layout management.
With my proposed library, developing for the mobile devices will become easier and require less code to get desired resuls.
